On the bright side (somewhat) I watched a pretty good tutorial on making heads in blender. It was a bit elementary, but I learned some things, and got some ideas for how to approach modeling. However, modeling a rose (or something like it, since I'm not trying to strictly mirror reality) and getting the main character to a riggable state are still posing problems (albeit under-explored).
Oh yes, I'm working on an animation, for those of you unaware. I'll codename it Project Peachy for now. Also, until I can decide whether or not Diffy Cue is a good name for the differential equations solver I've been working on, I'll just codename it Project Green Tea (inside mathematics department joke).
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